You drive over specific pats of the race track and tap the accelerator to gain energy which will allow you to boost later on in the race. The KERS (Kinetic Energy Recovery System) is also, while licensed, an interesting concept which I feel could be adopted by other developers. Having to decide whether to risk it and continue on your last legs or make a tactical pit stop to recover is a concept that mixed up the game and kept my interest going. For one, the damage concept and having to take a pit stop is a great idea and works well in multiplayer matches with friends and family. There’s plenty of content to be enjoyed, with 30 different championships coming at you with varying difficulties, but with such a small number of tracks, I reiterate that is might all become a bit mundane.Ĭodemasters have however added ideas that I’d like to see taken on in other kart-racing games more often. However, those who enjoy the challenge that a traditional F1 racer would bring will find comfort in this game. Those who are looking to speed round at a high-octane pace and blow each other up are more than likely going to be disappointed. The career becomes repetitive and feels more like a chore than anything else, especially since everything in the game is available from the green light. I knew where to go, I knew what my opponents were going to do and as soon as I secured 1st place, that was it for the rest of the race driving around and admiring the, admittedly very creative environments. After the initial playthrough of each course, I felt it was hard to keep my attention span running, suffering from what I call F1 syndrome, more commonly known as boredom. At the end of the day, this is where I feel the game falls short.ġ000cc, 2000cc and 3000cc are your options, but the first two feel like such a drag. Of course not, F1 cars don’t drift, so I imagine having to create tracks that can’t be drifted around while trying to keep up with the pace of a race-kart game is a hard task. A comparison to Mario Kart would normally be made, but there’s one crucial element that separates these two games, and perhaps F1 Race Stars from the rest of the race-kart game genre there’s no drifting. Something that does age well however, is the track design, kudos to the developers because each one of these 15 tracks feels unique and special and you can tell they’ve spent time and effort into perfecting these tracks. So while not a major problem, those who are enthusiasts of F1 might feel a little cheated about the out of date line-up. One of the strangest things about this game is that it initially came out in 2012 and was then released on Wii U exclusively in Japan in 2013, then finally found its way everywhere else this year. The use of the F1 license is great and it was surely no easy task to try and convert that license into a cartoon-like aesthetic, but it’s all out of date. The combination of the F1 license, therefore using real cars and real F1 drivers, and then kart-racing is a mixture that doesn’t always feel cohesive, but has its shining moments. The strangely enchanting visuals feel like they have a purpose and weren’t made just to fit the kart genre. It’s good fun, I feel I should mention that first. It’s a title which manages to ride on its own four wheels, but still comes crashing into the barriers from time to time. Codemasters throw everything they’ve done before out the window and instead come together to create F1 Race Stars (Powered Up Edition being the subtitle for the Wii U version). Kart racing is a genre that some claim to have been perfected back in the ‘90s with Super Mario Kart, so it’s strange to see that developers are still going at them, especially Codemasters, a developer known for highly detailed, realistic racing games.
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